In the role of a ghost, players do not interact conventionally with their worldly surroundings, but instead can use "tricks" to influence the mortal realm. To recapture his memory, the spectral hero must prevent the deaths of others around him. Sissel has no recollection of how or why he was killed - in fact, he has no real recollections of anything at all - but he has only one night to regain his memories, before his soul is lost forever.
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